EmmahSue (es) wrote in dungeonmasters,
EmmahSue
es
dungeonmasters

With the advent of 4E, I'm looking at finding a way to differentiate figures on the board; there will be far more bad-guy-bodies than ever before. Rather than a player saying, "I attack the orc. Yes, that... no, that one there, the one on the left, and around the corner," I'd like something quicker and less aggravating for everyone involved.

Ideas so far include:

Chosing a direction (the table edge facing the kitchen) and labeling squares around some central point as nos. 1-8, much like you roll a d8 to determine which direction something falls on a square battle-mat. This would require having a central point, whether it be a PC-fig or a drawn object on the board.

Labeling the grid A B C D etc. along the top, and 1 2 3 4 etc. along the side, so that someone can say: "Orc at C3". The problem with this is that our board is made up of tac-tiles, which are modular puzzle pieces - the edges aren't all straight and the tiles are often shuffled around as the combat moves.

Do either of these ideas have pros/cons that you can see? Do you have any other suggestions we can consider?

Thanks!

ES
Subscribe

  • Cookie monsters

    Though not a dungeon master issue directly, it is nice to get themed snacks like beholder and owlbear cookies. (also: Treant cookies look a lot like…

  • Mt. Variety

    Note to self: Diversity of soda options is a good thing. And when putting out a request for all your gamer geek friends to bring soda, you will…

  • An Ode to the Tavern

    The tavern has long been a staple of fantasy literature and role playing games. It's the hub of many an adventure and I figured it needed a ukulele…

  • Post a new comment

    Error

    default userpic
    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.
  • 7 comments